Leveling Up Patient Education: Virtual Reality, Storytelling, and Gamification in Chronic Disease Care
ADA Member Exclusive Webinar

This webinar will explore how gamification and immersive technologies are transforming healthcare education and their emerging role in diabetes care. The speaker will review current evidence supporting game-based and immersive interventions in diabetes and chronic disease management, highlighting their impact on learning, skill development, and behavior change. 
Overview

Join fellow American Diabetes Association® (ADA) professional members for a live, one-hour panel discussion webinar, Leveling Up Patient Education: Virtual Reality, Storytelling, and Gamification in Chronic Disease Care. 

This webinar will explore how gamification and immersive technologies are transforming healthcare education and their emerging role in diabetes care. The speaker will review current evidence supporting game-based and immersive interventions in diabetes and chronic disease management, highlighting their impact on learning, skill development, and behavior change. Attendees will learn how to identify design features that drive meaningful educational outcomes and distinguish them from elements that increase engagement without improving results. The session will also examine how immersive, game-based environments enable repeated skill rehearsal and generate measurable learning data that traditional educational approaches cannot capture. The webinar will conclude with a live Q&A session, providing attendees with an opportunity to engage directly with the speaker. 

Hosted by the Diabetes Self-Management Education & Support Interest Group 

Learning Objectives
  • Describe applications of gamification and immersive technology used across healthcare today, and the principles that transfer to diabetes education. 
  • Summarize current evidence for game-based and immersive interventions in chronic disease and diabetes care. 
  • Identify design features associated with learning and behavior change and distinguish them from features that increase engagement without improving outcomes. 
  • Explain how immersive, game-based environments enable repeated skill rehearsal and capture measurable learning data that print and video cannot. 
Faculty

Anthony Laurain 

Chief Executive Officer 

Health Odyssey Studios

Kacy Aderhold, APRN, BC-ADM, CDCES 

Advanced Practice Registered Nurse, Clinical Nurse Specialist  

OU Health Harold Hamm Diabetes Center, Adult Diabetes & Endocrinology

Summary
Availability:
Registration Required
Expires on Dec 15, 2026
Location:
Online Meeting
Date / Time:
Dec 15, 2026 1:00 PM - 2:00 PM ET
Cost:
FREE
Credit Offered:
No Credit Offered
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